Development build archiveChecked 17 Aug 2026

Swords & Slippers build history

The latest public official build post is 0.0.11. This archive turns seven developer changelogs into one version trail, so you can see what changed, which Patreon tier a feature was listed under, and where the public record stops.

Snow White, Red Riding Hood and Rapunzel together in Swords & Slippers promotional key art
Developer promotional key art.The image identifies the game and its announced cast; it does not establish which character or feature appears in a specific development build.

01 / Current build

Latest official build post found

Version 0.0.11

Posted 27 March 2026. The details below are reported in the developer's Patreon changelog; this site has not downloaded or independently tested the build.

Current

What 0.0.11 adds

  • Character: Red Riding Hood joins the playable roster.
  • Combat: Perfect Dodge and character switching.
  • Interface: a functional in-game HUD and pause-menu move list.
  • Presentation: dynamic music, visual-effects and sound-effects updates.
Read the official 0.0.11 post ↗

All Tiers

Core build changes

Red Riding Hood, HUD, move list, Perfect Dodge, character switching, and music/VFX/SFX improvements.

Tier 2

Arenas & gallery

Humble Hamlet, Canyon Tower and Fishers' Grove, plus Red Hood animations and new character skins in the gallery.

Tier 3

Test Run modes

Exploration, Battle and Shifting World Test Runs, plus Courtly skins in the Hack Menu.

A Swords & Slippers character strikes an armored enemy during combat
Promotional gameplay imageThis illustrates the game's combat presentation. It is not hands-on evidence that the pictured encounter or effects belong to build 0.0.11.

02 / Version compare

Previous vs current

0.0.10 → 0.0.11

The jump from December 2025 to March 2026 shifts attention from systems and tuning toward a new playable character, clearer combat feedback and broader test spaces.

Area0.0.10 · 19 Dec 20250.0.11 · 27 Mar 2026
Playable rosterNo new character listed.Red Riding Hood joins the roster.
CombatEnemy balance pass and enemy-respawn toggle.Perfect Dodge, character switching and updated effects.
UI & settingsFrame-rate limiter and volume controls.Functional HUD and a pause-menu move list.
MusicDynamic gameplay music introduced.Further dynamic-music improvements.
Tier 2Canyon Tower arena.Three arenas plus gallery animations and skins.
Tier 3Gallery Mode, improved sliders and seasonal themes/skins.Three Test Run modes and Courtly skins.

03 / Timeline

Public developer changelogs

From 0.0.3 to 0.0.11

Versions are listed newest first. “Current” and “older” refer to the latest public build post visible in the official Patreon record when checked.

Current

Build 0.0.11

Red Riding Hood, Perfect Dodge, character switching, a functional HUD and move list lead the core update.

All Tiers
New character, combat mechanics, HUD, move list, music and effects work.
Tier 2
Three arenas plus gallery animations and skins.
Tier 3
Exploration, Battle and Shifting World Test Runs; Courtly skins.
Official build post ↗
Older

Build 0.0.10

A systems-focused update covering enemy balance, dynamic music, performance controls and audio settings.

All Tiers
Enemy balance pass, dynamic gameplay music, enemy-respawn toggle, frame-rate limiter and volume controls.
Tier 2
Canyon Tower arena.
Tier 3
Gallery Mode, improved sliders, Halloween/Christmas themes and a Snow White Christmas skin.
Official build post ↗
Older

Build 0.0.9

Crossbow Knight enters the enemy roster, with destructible objects and a new aggression control.

Content
Crossbow Knight and destroyable objects in Hanging Cliffs.
Settings
Enemy Aggression option in Gameplay Settings.
Polish
Combat/ambience SFX, lighting and minor enemy spawn/death animation fixes.

The official post does not divide this changelog by tier.

Official build post ↗
Older

Build 0.0.7

A short game loop update, with sturdier enemy spawning and more camera and encounter controls.

All Tiers
Short game loop, spawn/death flow, temporary status bars, AI positioning, camera offset and auto-balance settings.
Tier 2
All time-of-day scenarios in Hanging Cliffs.
Tier 3
Additional appearance, spawn and photo-mode controls, including weapon visibility.
Official build post ↗
Older

Build 0.0.6

A performance hotfix with rendering work, AI tweaks, navigation fixes and a new lighting scenario.

Performance
Shader and rendering optimizations.
Enemies
AI changes for Hulk Knight and Spike Knight.
Scene
Hanging Cliffs navigation improvements and an Early Morning time of day.

The official hotfix post does not divide this changelog by tier.

Official build post ↗
Older

Build 0.0.5

Hulk Knight and Hanging Cliffs arrive alongside combat, behavior, performance and navigation work.

All Tiers
Hulk Knight, Hanging Cliffs, battle/VFX/SFX updates, enemy behavior, performance, collision and pathfinding fixes.
Tier 2
Red Moon night-time setting for Hanging Cliffs.
Tier 3
Improved gamepad controls for Photo Mode.
Official build post ↗
Older

Build 0.0.3

The official Patreon archive confirms the version and publication date, but its public preview does not expose a detailed changelog.

Public record limit: no character, scene, setting, mode or tier changes are attributed here because they could not be verified from the visible official post.

Official build post ↗

04 / Official access

Follow the developer's route

This site does not host installers, mirrors, unlocks or archived build files. Use the developer's own pages for current access requirements and downloads.